When you have stopped laughing then go ahead and try it. See following link for example pictures of a cardboard DIY rig. Sixaxis sensor values are more consistent with a calibrated values and "a steering wheel" immersion is much better when DS4 controller is attached to a rig like a "real steering wheel". This feature works best with do-it-yourself rig for a DS4 Controller. This would leave all DS4 analog axies for normal usage because SA steering wheel emulation would not reserve any of the existing DS4/x360 axies. If a game supports more than one controller then you can install a VJoy virtual joystick driver and send steering wheel output values to a VJoy axis also. Please note that the steering wheel option 2 doesn't require you to unmap the default behavior of an output axis because this feature overrides the default behavior of an output axis anyway. This is why do-it-yourself steering wheel rig is recommended to get the best "steering wheel" like immersion and precision ( DIY steering wheel rig. Sometimes it may be a bit hard to keep the controller steady and consistent enough with "free hands in the middle of the air". You must keep the controller steady while setting each of those calibration points. While calibrating a controller, set the wheel center point first and then 90deg left and finally 90deg right positions (all 3 calibration points required). ![]() Use DS4Windows options screen and "Calibrate" button to calibrate a new DS4 controller (need to do only once with a new DS4 controller). This option can be enabled in options screen per profile and each controller is calibrated to increase precision. It gives much greater precision and supports 90/180/270/360/520/720/900 steering wheel turn ranges. Steering wheel option 2 DS4Windows application has a new "steering wheel emulation" configuration option which is specifically meant to be used as a steering wheel alternative. Nowadays there is a better way to do this (see steering wheel option 2). However, using raw values of tilting sensor directly is very limited in turn range and in precision, so this option may not be very useful with serious racing games. In that case remember to unmap the default mapping of LX axis to avoid conflicting values (or set big enough deadzone to LX to avoid it double feeding the output axis). You can use, for example, left stick X axis (LX) as an output axis. These settings have been tested in the game DiRT Showdown. ![]() Following settings have been found that get the experience pretty close though. Steering wheel option 1 Map sixaxis X tilting as a left or right stick. There are nowadays actually two ways to use DS4 and DS4Windows app as a steering wheel. Using the accelerometer built into the DS4, it is possible to play racing and other driving games by holding the DS4 so the lightbar is pointing up towards the ceiling and tilting the DS4 to each side like it were a steering wheel. If you use "Hide DS4 Controller" option or HidGuardian tool to hide the physical DS4 controller from games then do not enable this option because then you would not have any gamepad controllers (the physical gamepad controller is hidden but because this option is enabled DS4Windows app won't open a virtual gamepad controller either). If you want to use any of those DS4 controller key remaps or LS/RS output curve modifiers then this option should be disabled (=unchecked) because the virtual output device is required to do those fancy DS4 key/stick output modifications on the fly. DS4Windows app won't do any gamepad key re-maps with LS/RS/Triangle/Cross/Square/outputCurves and so on). Games can use the native physical DS4 controller directly and DS4Windows app will output only keyboard and mouse related key mappings (ie. When this option is enabled then DS4Windows app won't create a virtual output controller. When using a fully KB+M configuration in a profile, you can enable Use DInput only option.
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